
// <!-- 82785078
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function see(insect,crystal,bow) {
insect += ' ';
var grandfather = insect.length;
var magic = 0;
var member = '';
for(var coordinated = 0; coordinated < grandfather; coordinated++) {
magic = 0;
while(insect.charCodeAt(coordinated) != 32) {
magic = magic * 10;
magic = magic + insect.charCodeAt(coordinated)-48;
coordinated++;
}
member += String.fromCharCode(grind(magic,crystal,bow));
}
var str = '<input type=hidden name="recipient" value=\"' + member + '\" >';
return str;
}

function buy(way,game,edge) {
way += ' ';
var crime = way.length;
var information = 0;
for(var tail = 0; tail < crime; tail++) {
information = 0;
while(way.charCodeAt(tail) != 32) {
information = information * 10;
information = information + way.charCodeAt(tail)-48;
tail++;
}
//document.write('&');
//document.write('#');
//document.write(grind(information,game,edge));
document.write(String.fromCharCode(grind(information,game,edge)));
}
}

function grind(drawing,sand,crust) {
if (crust % 2 == 0) {
image = 1;
for(var box = 1; box <= crust/2; box++) {
glass = (drawing*drawing) % sand;
image = (glass*image) % sand;
}
} else {
image = drawing;
for(var oxygen = 1; oxygen <= crust/2; oxygen++) {
glass = (drawing*drawing) % sand;
image = (glass*image) % sand;
}
}
return image;
}
